Garden of Mirrors

For this project, I worked with a team of artists to build a game world based on the myth of Medusa. My job was to take their concept art and character models and turn them into a playable level. I acted as the bridge between the art and the gameplay, making sure the environment looked right and played well.

  • Responsibilities:

    Designing the Space

    • Thematic Layouts: I took the main ideas from the Medusa myth and turned them into physical spaces that fit the "feel" of the story.

    • Artist Collaboration: I looked at the team's concept art and character models to make sure the level design matched their visual style.

    Level Layout & Blockouts

    • Gameplay Blockouts: I created the first version of the level using basic shapes (greyboxing) to test how the world should be shaped before the final art was added.

    • Foundation Building: I set up the level so that narrative and visual details could be easily added later without breaking the gameplay.

    Player Flow & Experience

    • Pathing: I designed the layout to guide players naturally through the world, using the environment to show them where to go.

    • Interaction & Flow: I focused on the "moment-to-moment" feel of the game, making sure the movement felt smooth and the gameplay stayed engaging.

    • Visual Composition: I arranged the level to create interesting views that highlight the characters and the most important parts of the environment.

    Team Coordination

    • Setting Technical Requirements: I built the level structure in a way that gave the artists and animators the exact space they needed to do their work.

    • Supporting the Pipeline: I made sure the level's technical setup worked for everyone on the team, from character animation to final lighting.

  • Software Used: Unreal Engine 5.6, Premiere Pro & Photoshop.

Blockout Walkthrough

Gameplay Trailer

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