Turning concept art and character models into a playable level.
For this project, I worked with a team of artists to build a game world based on the myth of Medusa. My job was to take their concept art and character models and turn them into a playable level. I acted as the bridge between the art and the gameplay, making sure the environment looked right and played well.
Designing the Space
Thematic Layouts: Took the main ideas from the Medusa myth and turned them into physical spaces that fit the "feel" of the story.
Artist Collaboration: Referenced the team's concept art and character models to make sure the level design matched their visual style.
Level Layout & Blockouts
Gameplay Blockouts: Created the first version of the level using basic shapes (greyboxing) to test how the world should be shaped before final art was added.
Foundation Building: Set up the level so narrative and visual details could be added later without breaking the gameplay.
Player Flow & Experience
Pathing: Designed the layout to guide players naturally through the world, using the environment to show them where to go.
Interaction & Flow: Focused on the moment-to-moment feel of the game, keeping movement smooth and gameplay engaging.
Visual Composition: Arranged the level to create interesting views that highlight the characters and the most important parts of the environment.
Team Coordination
Setting Technical Requirements: Built the level structure to give artists and animators the exact space they needed to do their work.
Supporting the Pipeline: Made sure the level's technical setup worked for everyone on the team, from character animation to final lighting.
Software — Unreal Engine 5.6 · Premiere Pro · Photoshop